Crash Dignity (diary)

Posted in IDEOL on March 12, 2009 by xutech

Crash dignity is a collection of pilots and their attendant crews.

They seem a lot like race car driving teams except they pilot combat planes, tanks and other mad vehicles. They paint their vehicles in wild colours and have a very daredevil attitude to life. They also seem to die a lot. Whenever a planet gets invaded or goes to war, they hire out as rapid assault specialists who can take any target. They also perform stunts and shows during downtime and to practise their skills.

Plague disciples (diary)

Posted in IDEOL on March 12, 2009 by xutech

When the military captured servants of the Hidden masters, torture and interrogation became more complex than simple waterboarding. Each new servant would be full of astounding modifications and technology, much of which could be re-engineered to benefit those who could understand it. Normal medical staff were  against harming others, but the plague disciples were those who were able to put aside their reservations and plunge whole heartedly into morally questionable experimentation.

Plague disciples sell medical conversion, life extension and other benefits. They can add gills to entire populations for a price, and make an old person young again. They charge a lot of money and have no moral qualms.

Brutality flower (diary)

Posted in IDEOL on March 12, 2009 by xutech

Brutality flower sells culture. They don’t just sell ideas, they sell the reasoning behind each thing that they sell. If a planet needs to make it’s people work harder, or get along better, or to do better in school, or to be happier in general, Brutality flower will sell them all the ideas, products and tactics to make that happen. They can make rock music cool this year and jazz the next, rebellion this year and conformity the next.

When the Berlin wall came down ex-communist germans bought fresh fruit, jeans and pornography.

Brutality flower sells fresh fruit, jeans and pornography.

Orbital Hammer (diary)

Posted in IDEOL on March 12, 2009 by xutech

Orbital hammer is the union for spacecraft pilots. Orbital hammer pilots guide their ships between Strange zones and the inhabited planets as well as mining asteroids and moons for ore. Their unusual name comes from the fact that they have been known to drop rocks on their enemies, debtors and other undesirables. 

O.H members are elitist, rude and a little eccentric. They act as the autocratic leaders of their crews with the power of life and death and don’t like to enter the gravity well of their clients, instead sending intermediaries.

They do a lot of the early heavy fighting when the military invade a system, and a bad decision can lead to thousands of people dying in an instant. That kind of responsibility lead to a lot of leverage over their employers, and now they are considered to own their own craft.

NoNo (diary)

Posted in IDEOL on March 12, 2009 by xutech

If it plugs in, uses batteries or beeps, NoNo make it.

They are the second largest producers of consumer items after Rat coffin and make a lot of money in the process. In a subtle way they have a lot of power because they can find a primitive planet and change it completely with the application of toasters, lawn mowers and televisions.

They dress well and are rather glamourous. They also seem to have little regard for the culture or dynamic of each world they market to. NoNo comes from the divisions of “hearts and minds” workers who would rebuild after a planetary war. Those rebuilders would not only repair the damage, but also teach each society about the values of it’s conquerers.

It seems that they still follow that mindset.

Obedience (diary)

Posted in IDEOL on March 12, 2009 by xutech

Obedience people are strange. They call themselves facilitators or PR reps or spin doctors. But what they really are is more complex than that.

Obedience sell propaganda, political strategy and other shady services. They can prop up a corrupt leader, deal with bad publicity and sell a bad idea. Obedience members came from the spies, propagandists and other specials who had to deal with each society after its leaders were killed or deposed. Servants of the hidden masters were used to autocratic leadership and would have trouble dealing with so many new types of people. Chaos would ensue, and Obedience got it’s name selling order to each new planet. 

Because noone else sells status quo, civic virtue and a well ordered society like they do.

Memory scalpel (diary)

Posted in IDEOL on March 12, 2009 by xutech

It’s hard to understand Memory scalpel without understanding Deeping. Deeping is like turning the world around you into a cartoon internet.

Memory scalpel work hard designing programs and equipment to make Deeping work better, and to help protect things you place in Deeping.

Deeping is like a first person shooter (computer game) but you use the real world as the map. you can hide files in real objects and you can see programs all over the place on top of real world things. It’s handy once you get used to it. That’s how the secret masters made so many complex objects and machines, they could design them as drawings, and then make them real in their factories. We now use that for our own purposes, and just like back home, we’ve started using it for fun and communications as well.

The problem starts when you realise that the core of the technology is making your brain hallucinate imaginary things that other people have designed. And your enemy invented it.

Anesthetists league (diary)

Posted in IDEOL on March 12, 2009 by xutech

The military groups bought along small groups of really well trained killers. The kind that would be dropped onto a planet to kill one person after sneaking past entire armies and avoiding never before seen technologies.

They seem to act like really spoilt fashion models. They wear fancy clothes, are rude to other people and charge a lot of money. They also kill the most scarey dictators while facing low odds of survival.

Big stalwart (diary)

Posted in IDEOL on March 12, 2009 by xutech

Big stalwart are truckers. They run the best and largest transport rigs on planet. Planet-side transports are like large mining trucks, with heavy armor and a lot of modifications. Big stalwart is also a lifestyle: members live on their transports (called Lumbers) and raise their families in what they describe as a “traditional” lifestyle. Circa 1950s traditional.

With little modification they can become large mobile citadels.

Members stick together in extended clans, travelling from job to job and planet to planet, working on construction projects, dams and more permanent stints as transporters.

Void (diary)

Posted in IDEOL on March 12, 2009 by xutech

Void are an odd company: they consist of people who believe in and want to spread beliefs.

When most of the colonising efforts were military, members (of Void) were the different chaplains, psychologists and military tacticians. They realised that while they were few in number, there were so many soldiers with religious (or philosophical) beliefs that they could be quite powerful if they worked together. They have contacts everywhere and make a show of helping people in need or representing underdogs. Some people think they will be the source of a unified “space religion” some day.

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