thinking about the system (2)
There are many ways to play and win at Mahjong, but the interesting part is that there are several different “hands” that can be considered winning hands, sets of Mahjong tiles. Some of the easier combinations are worth less points, while some more difficult or rare hands can catapult your score into the stratosphere.
Anyway, the point was that since I used poker chips as a game aid for IDEOL, I thought it would be a good way to give players some control over the game by collecting and playing combinations of chips. The more painfully expensive hands would have greater effects, while the easier ones would have a marginal effect. SInce IDEOL was, at the time, being developed into a tabletop game, the rules are now no longer relevant, and must be rewritten before I can even consider them. It’s such an attractive idea I am sure I will eventually fit it in.
To explain this, basically the energy players collect to power themselves “flavours” them in different ways. I’ll have to think a lot about this because I don’t want players to think they’re jedi knights or something similar.
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