thinking about the system
I’ve been thinking about the game of mine, and how it needs to be fiddled. It’s not a matter of just hodge-podging some rules, but more importantly to come up with the context for the rules you want – or that the rules illustrate to be more accurate.
Anyway, the point is, that a party is about a group of people coming together, and that even though they are very different, and have different powers, when they work together they become more powerful than the individual. So instead of looking at all the players as being equal, and thus defined by their freedom of choice, they are from small beginnings, and from there, while they are able to expand into the form they prefer, they have roads of easier access – preferred paths that spring from the foundation they started with. It will be about the group again.
Each one will have a little to bring, some thugs, a few vehicles, a crappy ship, a neat laser gun. There will be many factions to start with, as before, but each one will offer a tempting, nigh irresistible ability or gadget, from which the player must choose one. Since there are fifteen companies, and most likely 3 to 6 players, they will have less than half of the neatness they will want.
Instead of each player having a personal army, not only military but financial and covert, they will have enough to fulfil a part of their dream. A small team of ninjas, some financial analysts or manufacturing capability, transport, tech or other angle.
They will put it all together and form a party, in game terms a company, a faction, a team. They will travel from world to world, from hirer to hirer and conflict, and they’ll try to find an angle in. or a place whereby they will profit. The more they reinvest in themselves, the better the chance of success, or of diversity in jobs.
The dream is that they will one day become the avant-garde of a new company that will define and shape its recruits or citizens.
Leave a comment